Post by monet on Jan 28, 2010 0:13:04 GMT -5
Name: Ezra Wilder
Age/Date of Birth: 17 (Will be turning 18 shortly after story begins), August 8th/Leo
Gender: Male
Height: 5'11''1/2
Weight:161lbs
Blood Type: O-
Dominant Hand: Right
General Civilian Description:
Maintains a very fair complexion despite city of origin and would pretty much be considered the average guy in terms of stature. He has a moderate build, dark gray eyes and nothing overly standout-ish save for the extremely long, (ass-length) light-pink hair he keeps. His favorite color is white and as such, he wears much of this color if he can in different style variations - from casual to formal (though he really doesn’t like to dress up). His wardrobe switches from day to day, depending on mood and not exactly what may be considered in style. He probably enjoys very relaxed clothing, particularly loose fitting button-ups and jeans with no accessories or adornings of any kind (save for those he might need - belts, shoes, the occasional hair tie, etc.)
Strengths/Talents: For the most part, he is very adaptable. Can determine how long it will take for him to learn a new skill. Has a wide range of friends, making them quickly and very, very easily. Has a calming presence around babies and children are fascinated by him for some reason.
Weaknesses: Has a mild temper that can flare up sometimes. Can leap before looking, landing him in trouble.
Hobbies: Volunteers a good bit of his time in different organizations. Has an obsession with collecting parchement maps (in hopes of being able to use them one day) and hanging up on his wall
Likes: Donating to charity, taking care of animals, tropical places due to his home city, learning different types of dancing (cultural/ethnic in particular), tea, taking pictures of things he considers beautiful/peaceful as well as having his own photo taken, filling in calendars at the beginning of a new month.
Dislikes: Having moved away from his temperate home and into the cold atmospheric conditions of Asherah, working part-time job(s) and/or getting fired from those jobs.
Personality: Personality: Has an odd disposition of being both flattering and haphazardly blunt to people. He feels that everyone, despite how awkward it may make the current situation become, would benefit in some fashion or other of knowing the truth (especially if he thinks they are clueless). For the most part, he is not bashful about giving this sometimes (more often then not) unasked for, though mostly accurate, advice but may not be able to take it himself. He suffers from an inner hurt generated by the hands of his parents (more on that in Biography) and as such, tries to keep himself busy as much as possible to avoid “thinking too much“ about certain things in his life. He likes having his schedule overly full, even if its taking the time to walk a neighbors dog or go job hunting. This isn’t to say that Ezra walks around being rude to people. His observations are taken with a pinch of judgment (and only a pinch) on willingness to share the acquired information, sometimes becoming surprisingly sensitive in some cases. Strangely enough, his social ineptness is not a turn off to most. Infact, few may take it as... funny.
Family/Important NPCs:
Occupation: Full-time student, between jobs
Residence:
Biography:
Soldier Identity: Knight of Venus
Symbol: Circle with downward cross
Elemental Identity: Metal, Light
Weapon (if applicable): 'Love' and 'Hate': A pair of chakram wheels created out of fragments of light, which can harden or solidify into metal. They are about 2 feet in diameter, are elaborately mandala-like in design, with the outer edges sunrayed, curved and extremely sharp. They appear mirror reflective due to the metal's polished surface and do not have a very wide, hollowed out center. Instead the centers are small enough for a hand grip and can be wielded as shields, if need be.
Expected Role in Combat:
Uniform Description:
Transformation Item: A pen, made of metal. It features a bronze handle, orange base and gold Venus symbol on top.
Transformation (Long):
“Spirit Shining! Desire Burning! Venus Summoning!!”
The symbol of Venus appears in the background. Ezra presents the transformation pen in both hands to be stretched outwardly in order draw a circle (waist-level) around himself. The circle, created in the air by swatches of golden smoke from the pen, begin to fuse together to resemble two very large sun discs (and the featured sun rays, such as with the elaborate chakram designs) - one rotating clockwise and the other, counter-clockwise against each other. The illuminated discs drop to the ground at which point a rather thick, golden beam shoots up, silhouetting Ezra’s figure. Pinpricks of light follow, obscuring the youth until the beam diffuses, leaving the pricks of light to fall around a fully transformed knight.
Transformation (Short):
"Venus Surrender!" Transformation pen is lifted and a wide circle is drawn above Ezra, bathing him in a golden beam. The light vanishes, leaving the Knight of Venus.
Abilities (in order of appearance)
<> EnVogue: More of a trait than any sort of real ability, EnVogue is a characteristic shared by both Ezra and alter ego Venus. This ‘feature’ is always ‘on’ and should be considered enhanced once awakened as Knight of Venus. This attractive presence exuded by Ezra is attributed by an almost supernatural allure or charm he has over the majority of people he meets and why many seem to be drawn to him for no particular reason. It will be the precursor to following charm/enchantment abilities once Venus is able to wield it willfully.
<> Severe Rejection: Venus’ most basic attack, involving ‘Love’ and ‘Hate’. Severe Rejection would be reserved for dealing damage to a single opponent. At start, Venus manifests the chakrams, spins to give momentum and tosses the wheels. In turn, they fly towards an enemy in a weaving pattern and at the cross-section, they strike at the same time. The effect resembles a cross-slash of sorts at a range of 10ft. At that point, the chakrams will circumnavigate back to Venus. It is possible to dodge the attack (better luck dodging than blocking).
<> Please Admire Me: A series of pointless gestures designed draw attention to himself, inflaming or flattering a single enemy or an ally. Mostly consisting of taunts, these would include (but aren’t limited to): winking, using a chakram to shine light in someone’s eyes, doing a dance, waving, singing out loud, pulling an eye down and sticking his tongue out at them, etc. If an enemy is charmed or finds favor with Venus, they lose a round of action and the knight uses their turn as an extra for himself. If Venus pisses the opponent off, the knight loses a round and the target takes the turn. If aimed at an ally, it would probably serve as a distraction causing the senshi/knight to lose their turn and Venus gaining nothing (but, perhaps, highly irritated partners).
<> Iron Lotus: A secondary, staple attack for Venus, this one performed in close range to the opponent. The chakrams are exhibited but remained in their light-only manifestation until joined together, linked like two magician rings. This creates a single device with which he will be attacking. The knight leaps/lunges/races towards an enemy and performs a series of strikes. The effect appears as only trails of light flashing in very quick succession. Iron Lotus is thought to be the stronger of basics due to the force of the attack (closer in combat producing multiple impacts) but has its limitation through distancing. The range can only be used for 10ft-15ft and only if the opposing unit is on the same level as Venus.
<> Lovely Illusion: The ability to create multiple clones of himself in battle. This move is initiated when the Knight of Venus presents his chakrams high above his head, one on top of another to merge into one, single wheel. In the light aspect or form, the wheel expands and suddenly drops over the senshi, causing Venus’ form to disappear. On the ground, the chakrams separate - their sunray-like patterns glowing and rotating as portals, until the replicas reappear within the circles. The portals vanish, reappearing as weapons again. The number of separations by the chakrams determine how many clones appear. Initially Venus is only able to cast one other illusion of himself, so the wheels are separated by two - one of the real Venus, one of the fake Venus. As the knight gains experience/power the chakrams will go through phases 2, 3 & 5. Usually a clone lasts for a single round, there only to shield the senshi for a hit. <>>>Note: It is possible to get rid of all clones by a) attacking all the clones at once through a multiple-target attack or b) determining the real Venus and hitting him directly thus breaking the spell. Upon contact the clones will burst into fragments of light, returning to the chakrams and Venus will not be able to duplicate any more of himself, not even during continuation of battle.
<> Steel Magnolias: An expanded version of Severe Rejection, with increased distance, multi-attack potential, homing detection and produces a secondary effect. The chakrams vanish and reappear as star (flower?) shaped shurikens, 5 per wheel. They are able to be thrown at a distance between 10ft-25ft. With razor edges, they home in on targets (if more than one), encircle and shred flesh (or whatever surface it may be) to pieces (or issuing very fine cuts at least). Abruptly, the shurikens explode in unison, leaving mild burn damage and a slight fragrance (hardly a consolation to the victims!).
Age/Date of Birth: 17 (Will be turning 18 shortly after story begins), August 8th/Leo
Gender: Male
Height: 5'11''1/2
Weight:161lbs
Blood Type: O-
Dominant Hand: Right
General Civilian Description:
Maintains a very fair complexion despite city of origin and would pretty much be considered the average guy in terms of stature. He has a moderate build, dark gray eyes and nothing overly standout-ish save for the extremely long, (ass-length) light-pink hair he keeps. His favorite color is white and as such, he wears much of this color if he can in different style variations - from casual to formal (though he really doesn’t like to dress up). His wardrobe switches from day to day, depending on mood and not exactly what may be considered in style. He probably enjoys very relaxed clothing, particularly loose fitting button-ups and jeans with no accessories or adornings of any kind (save for those he might need - belts, shoes, the occasional hair tie, etc.)
Strengths/Talents: For the most part, he is very adaptable. Can determine how long it will take for him to learn a new skill. Has a wide range of friends, making them quickly and very, very easily. Has a calming presence around babies and children are fascinated by him for some reason.
Weaknesses: Has a mild temper that can flare up sometimes. Can leap before looking, landing him in trouble.
Hobbies: Volunteers a good bit of his time in different organizations. Has an obsession with collecting parchement maps (in hopes of being able to use them one day) and hanging up on his wall
Likes: Donating to charity, taking care of animals, tropical places due to his home city, learning different types of dancing (cultural/ethnic in particular), tea, taking pictures of things he considers beautiful/peaceful as well as having his own photo taken, filling in calendars at the beginning of a new month.
Dislikes: Having moved away from his temperate home and into the cold atmospheric conditions of Asherah, working part-time job(s) and/or getting fired from those jobs.
Personality: Personality: Has an odd disposition of being both flattering and haphazardly blunt to people. He feels that everyone, despite how awkward it may make the current situation become, would benefit in some fashion or other of knowing the truth (especially if he thinks they are clueless). For the most part, he is not bashful about giving this sometimes (more often then not) unasked for, though mostly accurate, advice but may not be able to take it himself. He suffers from an inner hurt generated by the hands of his parents (more on that in Biography) and as such, tries to keep himself busy as much as possible to avoid “thinking too much“ about certain things in his life. He likes having his schedule overly full, even if its taking the time to walk a neighbors dog or go job hunting. This isn’t to say that Ezra walks around being rude to people. His observations are taken with a pinch of judgment (and only a pinch) on willingness to share the acquired information, sometimes becoming surprisingly sensitive in some cases. Strangely enough, his social ineptness is not a turn off to most. Infact, few may take it as... funny.
Family/Important NPCs:
Occupation: Full-time student, between jobs
Residence:
Biography:
Soldier Identity: Knight of Venus
Symbol: Circle with downward cross
Elemental Identity: Metal, Light
Weapon (if applicable): 'Love' and 'Hate': A pair of chakram wheels created out of fragments of light, which can harden or solidify into metal. They are about 2 feet in diameter, are elaborately mandala-like in design, with the outer edges sunrayed, curved and extremely sharp. They appear mirror reflective due to the metal's polished surface and do not have a very wide, hollowed out center. Instead the centers are small enough for a hand grip and can be wielded as shields, if need be.
Expected Role in Combat:
Uniform Description:
Transformation Item: A pen, made of metal. It features a bronze handle, orange base and gold Venus symbol on top.
Transformation (Long):
“Spirit Shining! Desire Burning! Venus Summoning!!”
The symbol of Venus appears in the background. Ezra presents the transformation pen in both hands to be stretched outwardly in order draw a circle (waist-level) around himself. The circle, created in the air by swatches of golden smoke from the pen, begin to fuse together to resemble two very large sun discs (and the featured sun rays, such as with the elaborate chakram designs) - one rotating clockwise and the other, counter-clockwise against each other. The illuminated discs drop to the ground at which point a rather thick, golden beam shoots up, silhouetting Ezra’s figure. Pinpricks of light follow, obscuring the youth until the beam diffuses, leaving the pricks of light to fall around a fully transformed knight.
Transformation (Short):
"Venus Surrender!" Transformation pen is lifted and a wide circle is drawn above Ezra, bathing him in a golden beam. The light vanishes, leaving the Knight of Venus.
Abilities (in order of appearance)
<> EnVogue: More of a trait than any sort of real ability, EnVogue is a characteristic shared by both Ezra and alter ego Venus. This ‘feature’ is always ‘on’ and should be considered enhanced once awakened as Knight of Venus. This attractive presence exuded by Ezra is attributed by an almost supernatural allure or charm he has over the majority of people he meets and why many seem to be drawn to him for no particular reason. It will be the precursor to following charm/enchantment abilities once Venus is able to wield it willfully.
<> Severe Rejection: Venus’ most basic attack, involving ‘Love’ and ‘Hate’. Severe Rejection would be reserved for dealing damage to a single opponent. At start, Venus manifests the chakrams, spins to give momentum and tosses the wheels. In turn, they fly towards an enemy in a weaving pattern and at the cross-section, they strike at the same time. The effect resembles a cross-slash of sorts at a range of 10ft. At that point, the chakrams will circumnavigate back to Venus. It is possible to dodge the attack (better luck dodging than blocking).
<> Please Admire Me: A series of pointless gestures designed draw attention to himself, inflaming or flattering a single enemy or an ally. Mostly consisting of taunts, these would include (but aren’t limited to): winking, using a chakram to shine light in someone’s eyes, doing a dance, waving, singing out loud, pulling an eye down and sticking his tongue out at them, etc. If an enemy is charmed or finds favor with Venus, they lose a round of action and the knight uses their turn as an extra for himself. If Venus pisses the opponent off, the knight loses a round and the target takes the turn. If aimed at an ally, it would probably serve as a distraction causing the senshi/knight to lose their turn and Venus gaining nothing (but, perhaps, highly irritated partners).
<> Iron Lotus: A secondary, staple attack for Venus, this one performed in close range to the opponent. The chakrams are exhibited but remained in their light-only manifestation until joined together, linked like two magician rings. This creates a single device with which he will be attacking. The knight leaps/lunges/races towards an enemy and performs a series of strikes. The effect appears as only trails of light flashing in very quick succession. Iron Lotus is thought to be the stronger of basics due to the force of the attack (closer in combat producing multiple impacts) but has its limitation through distancing. The range can only be used for 10ft-15ft and only if the opposing unit is on the same level as Venus.
<> Lovely Illusion: The ability to create multiple clones of himself in battle. This move is initiated when the Knight of Venus presents his chakrams high above his head, one on top of another to merge into one, single wheel. In the light aspect or form, the wheel expands and suddenly drops over the senshi, causing Venus’ form to disappear. On the ground, the chakrams separate - their sunray-like patterns glowing and rotating as portals, until the replicas reappear within the circles. The portals vanish, reappearing as weapons again. The number of separations by the chakrams determine how many clones appear. Initially Venus is only able to cast one other illusion of himself, so the wheels are separated by two - one of the real Venus, one of the fake Venus. As the knight gains experience/power the chakrams will go through phases 2, 3 & 5. Usually a clone lasts for a single round, there only to shield the senshi for a hit. <>>>Note: It is possible to get rid of all clones by a) attacking all the clones at once through a multiple-target attack or b) determining the real Venus and hitting him directly thus breaking the spell. Upon contact the clones will burst into fragments of light, returning to the chakrams and Venus will not be able to duplicate any more of himself, not even during continuation of battle.
<> Steel Magnolias: An expanded version of Severe Rejection, with increased distance, multi-attack potential, homing detection and produces a secondary effect. The chakrams vanish and reappear as star (flower?) shaped shurikens, 5 per wheel. They are able to be thrown at a distance between 10ft-25ft. With razor edges, they home in on targets (if more than one), encircle and shred flesh (or whatever surface it may be) to pieces (or issuing very fine cuts at least). Abruptly, the shurikens explode in unison, leaving mild burn damage and a slight fragrance (hardly a consolation to the victims!).